Tuesday, September 28, 2010

1850 Tau Empire VS Space Wolves

Liam Spirit Wolf starred blankly into the small pool of water at the bottom of a small brook.  Regardless of his facial express much was going on in his mind.  Kael Storm Eye assured Liam that this was the precise location of the three Imperial Relics dropped to the planet during an attack months before.  This was suppose to be a simple snatch and grab operation.  Once they had landed they had discovered they weren't the only ones after the relics...

Steve will have to post up his list as a comment so you can get the full picture but here's my list.

Wolf Lord on a ThunderWolf Mount
Rune Priest
5 Wolf Guard
5 Wolf Scouts
4 squads of Grey Hunters with Rhinos
5 Fenrisians Wolves
3 squads of Long Fangs with Razorbacks

Mission: Annihilation (Kill Points)
Deployment: Spearhead

TURN 1:
First Turn saw the Tau reposition their forces after they set up as the wolves didn't show up on the board to face all those nasty weapons on the first turn.

TURN 2:
Second turn the Tau reposition a bit more awaiting the Wolves to show up and try and claim the the three relics.

Second turn saw the Wolf Lord, three of the Grey Hunters, and 3 squads of Long Fangs enter in the deployment zone.  After the Long Fangs ran into position the Razorbacks open fired on some suits and a piranha.  The only effect was knocking of the piranha melta weapon. The rhinos move up and pop smoke to help with turn 3 shooting.

TURN 3:
The Tau turn was a brilliant light show as a storm bolter was blown from a rhino and a second rhino was crew stunned.

The Rune Priest, Scouts, Wolf Guard Razorback, Fenrisian Wolves, and fourth Grey Hunters Pack finally arrive on the table.   The Rune Priests starts the show with a psychic power, Storm Caller, to protect the Razorbacks.  The Scouts start the flanking show with two meltaguns, within 6", into the rear of a Hammerhead to see it fall from the sky with a might explosion and take one of the scouts with it.  The Razorbacks manage to drop a second Hammerhead and the Long Fangs stun a pirhna. 


 TURN 4:
The Tau retaliate by shooting the Wolf Scouts down to just the Wolf Guard.  The suits open fire and pop a rhino and stun a second.  A Hammerhead and Pirhna manage to stun and blow the lascannon off of a razorback.  Some Crisis suits manage to kill the closest squad of Long Fang's squad leader.

After a little bit of rhino moving, the Rune Priest cast Storm Caller again to grant all the vehicles some cover saves.  The Wolf Lord begins to move around the right flank and position for a charge on a piranha.  The Razorbacks manage to pop the devilfish and stone the hammerhead and kill two crisis suits.  The Grey Hunters from the exploded rhino try to take cover from the inevitable return volley.



 TURN 5:
The Tau are making their move.  This could be the last turn and the Tau need to get some kill points here because they are behind.  The piranha jumps over the immobilized HammerHead and begins to punish the Long Fangs till there is not a single one standing.  The Hammerhead manages to pop the Rune Priests rhino causing him and his squad to disembark and take a pinning test, they passed.  The Fire Warriros from the popped Devilfish try to get away from the approaching Grey Hunters that were popped from their rhino the turn before.  It just wasn't far enough it would seem.  The Broadsides manage to kill the Scout Wolf Guard and move in to engage some Razorbacks.

The wolves begin to position for assaults.  With the Tau approaching for the Hail Mary, it was time to circle them up and show them how packs fight.  The Razorbacks manage to finish off the Crisis Suits along with the HQ and pop the final Hammerhead.  The Long Fangs managed to immobilize the piranha and kill three Broadsides behind the center barrier.  The Wolf Lord manages to wreck the second piranha and start advancing to the rear squad of Broadsides.  The Rune Priest and his squad head towards the immobilized Piranha and set up for some armor busting. They managed to stun it and their close combat attacks whiffed or didn't manage to penetrate.  The Grey Hunters manage to eat the Fire Warriors and consolidate towards the large squad of Kroot. 

 TURN 6:
The Tau were crippled beyond redemption at this point.  This turn flew by as the Kroot and Grey Hunters collided.  It saw several Kroot go down and none of the Grey Hunters, to Steve's dismay!

The Rune Priest and squad finally trash the second Piranha and the Wolf Lord killed the three Broadsides.

 Kill Point Totals:
Tau = 6
Space Wolves = 9

All and all not a bad game.  It was so intense I forgot several pictures as you can see from what I have loaded up!  Steve has come a long way since our first fight at his house and his models are starting to look fantastic!  I really need to get on mine as his army is almost finished and I've been playing for 14 years!

2 comments:

  1. I'm not sure whether I should be happy that the Tau lost or sad that the Wolves won. :)

    I'm relatively happy because the Necron centipede thingy has turned out to be interestingly true, if ridiculously large (again).

    ReplyDelete
  2. Busting my balls again Nick? Yeah I can see the dilemma.

    I'm glad that the necrons are finally getting some attention. The rumors might be true and next Christmas might be their time!

    ReplyDelete