Sunday, March 20, 2011

1850 Eldar vs. Space Wolves(Logan Wing)

Space Wolf Roster:
Logan Grimnar
[2] - 5 man scout packs with a meltagun and meltabombs w/attached Wolfguard with combi-melta, wolfclaw, and meltabombs
[3] - 6 man Wolfguard packs with 4 terminators (Cyclone Rocket launcher, chainfist, and 2 with power weapon stormbolter), and 2 power armored wound catchers
[1] - 10 man Wolfguard pack with 5 terminators(2 with Cyclone Rocket launchers, chainfist, and 2 with power weapons) and 3 power armored wound catchers.(Logan attached to this squad) and 2 Wolfguard equipped as stated above for the scout packs
[1] - 10 man Wolfguard pack with 2 terminators(Cyclone Rocket launchers) and 8 power armored with StormBolters

Eldar Roster:(Best to my recollection)
[1] - Seer Council with 1 farseer and 5 warlocks
[1] - Autuarch with banshee mask and power weapon
[1] - 9 man Fire Dragon squad with Exarch mounted in a wave serpent
[1] - 10 man Dire Avenger squad with Exarch
[2] - 10 man Guardian squads with a bright lance support weapon
[1] - 9 woman Banshee squad with Exarch and attached Autuarch
[1] - Falcon Grav tank (seer council inside)
[1] - 5 man swooping hawk with Exarch

Mission: Seize Ground  *5 objectives were rolled
Deployment: Dawn of War *The Wolves win the roll off and decide to defer to the Eldar for first turn

At deployment the Eldar reserve everything.  The Wolves place down Logan Grimnar and 2 packs of Wolfguard at the center right half of the table to claim two objectives.

First turn sees the Eldar zoom towards the opposite side of Logan and the Wolfguard towards an objective in a forest.  The two wave serpents and Falcon set up a defensive position.  The Guardians, and Dire Avengers set up a fire support role in the backfield. None of the Eldar are able to spot the lurking Wolves.

Wolves first turn sees everything but the scout packs enter play and advance forward.  One brave Wolfguard unit acts as bait for the Eldar, while the remaining Wolfguard packs enter and advance in support of Logan.  The bait unit release a couple of Krak Rockets which wreck the closest Wave Serpent and the Fire Dragons come tumbling out in disbelief.  The two Wolf guard squads that entered the table edge in support of Logan are unable to see through the darkness of dawn and advance cautiously.  Logan's squad manages to get a bead on the Falcon however.  Due to the squad being in the rear arch but only being able to see the side of the falcon had to try and penetrate the higher armor value(page 62 last paragraph) and granting the Falcon a 3+ cover! Russ and the Allfather held true to the Wolves and even with the 3+ cover the Krak Rockets manage to penetrate the Falcon and wreck it!  The Farseer and Warlocks come spilling out, wondering what just happened.









Eldar second turn sees the Swooping Hawks come in and drop bombs on my bait unit.  The terminator armor holds though and the Wolves don't even flinch.  However the Swooping Hawks almost land off the table and only by witchcraft kept from being lost!  The Fire Dragons also take aim at the bait squad and down a terminator and the two powered armored Wolf guard.  The Farseer dooms the bait squad and fortunes the Farseer squad, while the warlocks take a few pistol shots to no effect.  The remaining wave serpent moves to the opposite side of the forest and takes a catapult shot at the bait squad.  The Banshees and attached Autarch jump out and prepare for assault!

Wolves second turn has the two Scout Packs enter the play in the Eldar backfield.  The bait squad advance towards the Fire Dragons. The two packs entering on first turn split ways and the pack containing all the stormbolter power armored Wolfguard advance in support of the bait pack  The other Wolfguard squad advances towards an objective being held by one of the deployment Wolfguard packs so that they can advance towards another objective in the Eldar backfield. This results in the Wolves having claimed three objectives by turn three!  The bait squad pours fire into the fire dragons downing 3.  The supporting Wolfguard pack fire into the Seer Council dropping 3 of their number.  Logan's pack shoots at the last wave serpent and stuns it.  The pack that deployed with Logan tries to shoot down the remaining Wave Serpent but fails to penetrate.  The bait pack charges the fire dragons and sends them running.  The bait pack is unable to run them down due to their terminator armor not being able to sweeping advance.  The bait pack decides to remain bait and consolidate back and try annoy some more!  One scout pack takes some shots at the Dire Avengers squad and drops 3 and charges in causing four more wounds and the squad runs off the table.  The second pack of scouts forgoes shooting and charges the Guardian squad killing five of their number and seeing them run off the table as well!  The two scout packs advance forward.





Eldar turn three has the Swooping Hawks advance and drop a terminator from the bait pack.  The Farseer dooms Logan's pack and Fortune's themselves.  They shoot into the bait pack with no success and charge on in.  The Farseer manages to drop a terminator before he could swing back.  The last remaining terminator manages to put two wounds on the farseer and kill the Warlock as he's cut down at the same time.  The remaining Guardian squad advances towards the forest objective.  The Banshees advance towards Logan's pack and charges in.  The girls manage to down 5 of the pack with ease.  The Autarch didn't make it in so it was up to the Exarch to down Logan.  She manages to put a wound on him.  Logan swings with the last remaining Wolfguard, killing all but the Autarch, Exarch, and one remaining banshee.  The bashees win combat but Logan's stubborn nature, granted to him by Russ, has him hold!  The Swooping Hawks skyleap off the field.

Wolves turn three has the pack with power armored stormbolters advance in support of Logan. They let lose a rain of shots at the Farseer killing him in a display known as the Swiss Cheese method.  Logan dies to the sheer number of high initiative attacks, but doesn't go without landing a wound on the Autarch and killing the last banshee.  The Autarch and Exarch rush back towards their remaining objective as the two scout packs are closing in.  The two Wolfguard packs that are holding objectives let lose with some frag missiles at the remaining Guardian squad and kill half their number but they hold!










Turn four was short and sweet.  The Banshee Exarch and Autarch advance into one of the scout packs which get wiped out but not before the Wolfguard pack leader manages to kill the Exarch.  The second scout pack manages to shoot a combi-melta in the Autarch's face and melts him in a pile of melted flesh and armor.  The support stormbolter power armored squad manages to reclaim Logan's lost objective.  The Swooping Hawks drop more bombs, killing a terminator on one of the Eldar backfield objectives.  The Hawks land and let lose with their rifles.  They kill one more power armored Wolfguard.  The Wolf guard pack answers them with a death sentence of Krak Rockets and bolter rounds.  At that the game ends with the Wolves victorious!

Eldar: 1 objective
Space Wolves: 3 objectives

5 comments:

  1. Good win. That guy has a way better paint job than you and his measuring tape matches his army. So I'm glad you showed him what's really important.

    Haven't posted in a while and decided to pop in. Sold off most of my Chaos to put some finishing touches on my Sisters army.

    I've been playing pretty steadily and my record now stands at 9-3-12 (W-L-T). I've gained a lot of respect for the Sisters around here, which is nice. Just smashed an obnoxious Tau player today (not Steve).

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  2. wow that was a wierd fight. The Eldar army was fun to look at nice paint job btter then mine but...

    That army isnt even a good toss together army ni redundancy little to no ability to kill tanks and heavy infantry. Hrmm I know the player your speaking of he does have more Eldar this isnt even the supposed fluffly army as even then you have to have some semblance of a built army this looks like its something out directly out of one of gw army boxes.

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  3. Also just noticed his shirt and dice also match. How did this guy lose against an army of walking torsos?

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  4. @Xiophen:Agreed this army was truly "BattleForce" style. Though in his defense he knew this was my first time running my Loganwing and I bet he thought to allow me to test it out on something less competitive.

    @McSnatch:Yeah well I too haven't been posting up much myself. However, I have a new goal and am trying to test it out and plan on many more updates! As far as the walking torsos bringing the hurt...it's not the bark, it's the bite!

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  5. Wink I have a whole series of issues with this eldar army and then the tactics that he used through out. As meantioned the list was to be nice pathetic. it does not have any cohesian it has no feel and I cant even find a mental way to justify it.

    His Tactics allowed you to decapitate his most powerful element in the first round of shooting. In stead of playing to his strengths he feed yours. He had terrain and movement he should have used both to maxium effect. Squad drops are always a 2 round movement. And you never attack the strength of the army with it. and in this senerios he had two turns of movement to move his tanks arrmound before he had to worry about your scouts. I would have used the first turn to cover the tanks in the ruins and forced you to make your first turn movement. Forced you to player your hand. instead he moved his tanks to open terrain right infront of you. granted you got luck in killing them but still it was sloppy. once you killed them it his few units that can kill yous termies out in the open out ranged. He hurt his chances in this game before you rolled for mission with a horrid list. Then lost the battle with poor tactics and horrible desicions right out of the gate.

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